Killing TzKal-Zuk with OSRS

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Then, TzKal-Zuk will move away a stone pillar to break free and attack the person. The stone will move in the lava river, providing protection of the person

Jal-Xil, also known as the Ranger. Contrary to what it's called of the character, the Ranger is also able to use melee attacks, even though Ranged is the preferred method of fighting. It is attacked every 4 ticks. Its lower Defense makes it an excellent to OSRS gold target to heal.

In the majority of scenarios, Ranger will be a lower priority to kill. But, you shouldn't overlook a great opportunity to take it down when it is available.

Mage

Jat-Zek is a creature which utilizes Mage attacks. These attacks are very powerful, and you should always be praying for protection Against Magic. The strategies for engagement are similar to the tactics of Ranger.

Mage is a special ability to revive monsters that were destroyed in that same tsunami. The monsters revived are only half their HP from when they first fell. Because of this, you must make Mage your top priority.

If you aren't able to accomplish this, don't be too worried because a Mage is able to revive a fallen creature once.

Bosses Prior To The Big Boss

If you think the Inferno is just a sluggish variant of TzHaar Fight cave, you're terribly mistaken. The Inferno is a different level. Here, the final waves are fighting one boss after the other.

Jads and Healers

The mechanics of Jads are exactly the same as the mechanics of the Jad that will reward players the player with Fire Cape. The primary distinction lies in Jads are in Inferno are much more determined and come with many little helpers that can turn an adventurer's life an absolute nightmare. The Yt-HurKot's will appear during the battle to cure their Jad.

They could get distracted by the gamer and destroyed or tanked until a big dog is taken down. If you decide to tank healers, arrange them with one behind the other, in a way that only one healer is able to hit you.

The best way to take on them is to keep them encircled by Jad. In this way, they'll be focused on you, but they are unable to do any the damage you deserve or treat Jad and create an absolute win-win for you.

To accomplish this, annoy all healers, then make them appear to you, then, run to the other side of Jad when he is executing Jad's Magic/Ranged attack.

Triple Trouble

In the 68th wave you'll encounter three Jads. The negative is obvious, however, once the Jad attains 50 percent health, only three healers will be spawned. The methods of handling these healers are the same as when dealing with the single Jad.

The Inferno Boss

TzKalZuk, the largest in TzKal-Zuk, the colossal monster of Inferno is the ultimate boss of the mini-game. The massive monster evokes the fear of and awe, and also strikes like trucks. The strategy changes completely during this phase of the mini-game.

Killing TzKal-Zuk with OSRS

Then, TzKal-Zuk will move away a stone pillar to break free and attack the person. The stone will move in the lava river, providing protection of the person. You must ensure that you are standing in front of the wall, otherwise you'll die.

Do not think you can get away with in a hurry by being a shadow in the shadows of your shield. After 3.5 minutes of Range or Mage-type monsters are likely to appear which will take on the shield. You must take on the monsters and kill them or else they'll destroy the shield, leaving you vulnerable, and then TzKalZuk will destroy you.

Third, when TzKal-Zuk has reached 50 percent level of health (600 HP) it will take brief interruption from the continuous monsters that are spawning. Take care to heal and replenish your energy levels - you'll need it.

Fourth, after you have reduced the TzKalZuk's HP to 480. it will summon Jads to Cheap RuneScape gold strike the shield. Jads summon healers, but you're able to handle them already.

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